Session Journal/session 2

Player (Arlock) summary:

The 4 PC's started out in the monastery, having finished a long rest and read the books on various gods, saints and beasts.

They decided it was worth looking for more of the golden scales, and searched for Ludd's body outside the monastery. They did not find it, but Angyo made a point to tell the party that Ludd liked places that were far up, which includes the mountains, and the roof of the monastery. We then found that roof of the monastary had two stone doorways that we could not open, similar to the door we were unable to open on the ground floor.

The PC's had a choice of going into the wilderness or going towards the town to look for survivors or supplies of some kind, what they found was not quite as pleasant. The town is overrun with monsters (orcs) and white phantoms (dead villagers, we suspect) which were fairly quickly dealt with. The PC's also found a child that cannot speak. Whether this is due to trauma or a permanent ailment, they have yet to discover.

The PC's also encountered an orc that spoke the common tongue, in a so called peaceful zone. They tricked him into thinking they are on his side, as he thinks the ghosts are the true inhabitants of the city. We were told to speak to someone named Rammon, Son of Gant. Who we believe is hiding down a large hole in the house where we found the peaceful orc.

The PC's were told to look for equipment in the blacksmith's house. There they found two out of three pieces of "Hollowstar" or at least a recreation of it, as well as schematics that shows us how to make the rest of it, assuming we are skilled blacksmiths.

In battle Fen (Andy) almost died to an orc (Thank god for "inspiring leader" perk, amiright?).

The PC's finally travelled back to the monastery, bringing the speechless kid (and his horse) with them.

When the PC's decided to call it a day it was still raining.